GHOST SQUAD: Top-Down Tactical Stealth

Sprint Noise Ripples: sprinting draws the exact circle the guards can hear.

3-Frame Freeze Impact: the moment a guard's suspicion hits 100%.

Light is a mechanic: slip through building shadows to dodge the sweep.

GHOST SQUAD: STAY GHOST


You are Major Ruger L. Savage, code name Lima-Mike, of Ghost Squad. 0300. The subdivision is too quiet.


A top-down stealth-tactics game where detection is the enemy. Get in, hack the laptop, get out. Stay ghost.


MISSION 1: THE SUBDIVISION (from Book 1: The Precarious Man)

- Infiltrate: cross the subdivision to the target house unseen.

- Hack: hold E at the laptop to copy the files. You cannot move while it runs.

- The ambush: at 50 percent the trap springs. Hostiles pour from the houses. Finish the hack if you dare, then break contact.

- Exfiltrate: reach the LZ at the tree line. Graded GHOST, SHADOW, or COMPROMISED.


SYSTEMS

- Noise: walking is quiet. Sprinting is loud and draws patrols.

- Vision cones: being seen builds suspicion. A full meter means a chase. Caught equals MAN DOWN.

- Ghost rating: GHOST (never detected), SHADOW (suspicion only), COMPROMISED (alerts).


CONTROLS

Move: WASD or arrows. Shift: sprint (loud). E (hold): hack. R: retry. Touch controls on mobile browsers.

Updated 1 day ago
Published 11 days ago
StatusReleased
PlatformsHTML5
AuthorOQB198Dev
GenreAction
Made withGodot
Tags2D, Godot, Stealth
ContentNo generative AI was used

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